作者 | Alla Kholmatova |
豆瓣评分 | 8.7 |
设计体系应该确定一个总原则进行指导,帮助在设计团队内部以及不同设计之间保持连贯和一致性。在这里,作者强调了总原则一个更加的具体和务实。仅仅只有泛泛而谈的设计原则对设计的帮助很小。比如 “useful” 和 “enjoyable”,什么样的设计是useful的;好的设计为什么是enjoyable的;只有把这些原则更加具体的阐述清楚,才会对设计团队有帮助。
内容简介
Not all design systems are equally effective. Some can generate coherent user experiences, others produce confusing patchwork designs. Some inspire teams to contribute to them, others are neglected. Some get better with time, more cohesive and better functioning; others get worse, becoming bloated and cumbersome.
作者简介
Alla Kholmatova is a UX and interaction designer with a nine-year experience of working on the web, for a range of products and companies. Most recently she was a senior product designer at an open education platform, FutureLearn.
She’s particularly interested in design systems, language, and collaborative ways of working. In the last two years, she has been spending a huge amount of time working on and researching the subject. She’s been sharing her insights with people through articles, workshops, and projects. Alla contributes to design publications, such as A List Apart, and speaks at conferences around the world.
目录
Chapter 1: Design Systems
Chapter 2: Design Principles
Chapter 3: Functional Patterns
Chapter 4: Perceptual Patterns
Chapter 5: Shared Language
Summary
Chapter 6: Parameters Of Your System
Chapter 7: Planning And Practicalities
Chapter 8: Systemizing An Interface: Functional Patterns
Chapter 9: Systemizing An Interface: Perceptual Patterns
Chapter 10: Pattern Libraries: What, Why And How
Conclusion
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